Hosted by the University of Plymouth

Galaxy Invader is a classic style shoot-em-up, clearly inspired by arcade hit Space Invaders. The invaders in this case are presented at random positions across a 3-column green LED display, and are worth different points depending upon how far up the screen they are shot. As in the original space invaders, a flying saucer periodically travels across the top of the screen and can be hit for bonus points. The player has three lives, and (assuming they don't lose them all first) the game ends when they reach 199 points. This is not overly difficult to achieve (even on the highest of the three skill levels), and later releases of the game (Galaxy Invader 1000 and 10000) increased the target accordingly.
CGL, 1981

Donated/on loan from: Centre for Security, Communications and Network Research (CSCAN), Plymouth University

Mini-Munchman

Mini-Munchman

Perhaps notable for being the only Pac-Man game that was less like the arcade original than Munchman was! Mini-Munchman was a pocket-sized game with a monochromatic LCD display, which also doubled as a clock and alarm (clearly aping the defining characteristic of Nintendo's popular Game & Watch... (read more)
CGL, 1981

Puck Monster

A very respectable handheld Pac-Man game, offering a playfield that was similar to the arcade concept, and control via a small joystick rather than the direction buttons that other handhelds of the era had tended towards. Colourful LED graphics, a decent speed, and the fact that your Pac-Man cha... (read more)
CGL, 1982